local nearestEnemy = nil local shortestDist = math.huge for _, enemy in ipairs(workspace:GetChildren()) do if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and enemy ~= character then local enemyRoot = enemy:FindFirstChild("HumanoidRootPart") if enemyRoot then local dist = (root.Position - enemyRoot.Position).Magnitude if dist < shortestDist and dist < 20 then shortestDist = dist nearestEnemy = enemy end end end end if nearestEnemy then local direction = (nearestEnemy.HumanoidRootPart.Position - root.Position).Unit local dashKey = "F" -- change as needed game:GetService("VirtualInputManager"):SendKeyEvent(true, dashKey, false, game) task.wait(0.05) game:GetService("VirtualInputManager"):SendKeyEvent(false, dashKey, false, game) end end) end
AutoParryBtn.Parent = Frame AutoParryBtn.Position = UDim2.new(0, 10, 0, 40) AutoParryBtn.Size = UDim2.new(0, 180, 0, 30) AutoParryBtn.Text = "Auto Parry: ON" AutoParryBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 0) zo samurai script pastebin
AutoParryBtn.MouseButton1Click:Connect(function() ToggleSetting("AutoParry", AutoParryBtn, "Auto Parry: ON", "Auto Parry: OFF") end) local nearestEnemy = nil local shortestDist = math
AutoCriticalBtn.Parent = Frame AutoCriticalBtn.Position = UDim2.new(0, 10, 0, 80) AutoCriticalBtn.Size = UDim2.new(0, 180, 0, 30) AutoCriticalBtn.Text = "Auto Critical: ON" AutoCriticalBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 0) shortestDist and dist <
AutoDashBtn.Parent = Frame AutoDashBtn.Position = UDim2.new(0, 10, 0, 120) AutoDashBtn.Size = UDim2.new(0, 180, 0, 30) AutoDashBtn.Text = "Auto Dash: OFF" AutoDashBtn.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
AutoCriticalBtn.MouseButton1Click:Connect(function() ToggleSetting("AutoCritical", AutoCriticalBtn, "Auto Critical: ON", "Auto Critical: OFF") end)
ZO Samurai Script – Auto Parry + Critical Slash V3 Raw Paste Link: (you would generate this after uploading) Syntax: Lua