Xcom Enemy Unknown Console Commands Access

| Command Syntax | Effect | |---------------|--------| | GiveCash 500 | Adds §500 | | UnlockTech psionics | Instantly research tech by name | | SpawnUnit eChar_Sectoid | Spawns sectoid at cursor (in tactical) | | WinMission | Ends tactical with victory | | ToggleFOW | Toggles fog of war | | SetPerk 41 | Adds "Run & Gun" to selected soldier | | GiveItem plasma_rifle 3 | Adds 3 plasma rifles to inventory | | AdvanceTime 5 | Advances geoscape 5 hours (events trigger) | Step 5 – Hook into Tactical Input Allow commands to target current selected unit:

exec function UnlockAllTechs()

WorldInfo.Game.SetConsole( new(self) class'XComDevConsole' ); xcom enemy unknown console commands

if( Console == None ) Console = new(self) class'XComDevConsole'; return Console; | Command Syntax | Effect | |---------------|--------| |

Override XComGame ’s console getter:

TacticGRI = XComTacticalGRI(class'Engine'.static.GetCurrentWorldInfo().GRI); if(TacticGRI == none) return; if(TacticGRI == none) return

class XComDevConsole extends XComConsole config(DevConsole); // Exec functions are automatically callable from console exec function GiveResource(name ResourceType, int Amount)