At its core, a basic weaponry script manages the fundamental state machine: Each state has strict rules. For example, you cannot fire while reloading, and you cannot reload an empty magazine if you have no reserve ammunition.
class Weapon: def __init__(self): self.damage = 34 self.fire_rate = 0.09 # seconds self.current_ammo = 30 self.reserve_ammo = 120 self.can_shoot = True def fire(self): if self.current_ammo > 0 and self.can_shoot and not self.is_reloading: self.current_ammo -= 1 self.play_muzzle_flash() self.spawn_bullet_raycast() self.apply_recoil() self.can_shoot = False # Wait for fire_rate seconds, then set can_shoot = True elif self.current_ammo == 0: self.play_dry_fire_sound() Weaponry Script
Let's break down the typical components of a robust weaponry script: At its core, a basic weaponry script manages