; ============================================ ; Transformation States ; ============================================
[State -2, Form Selection via Power] type = VarSet trigger1 = !var(1) && power >= 3000 var(1) = 1 trigger1 = !var(1) && power >= 2000 var(1) = 0 ignorehitpause = 1
[State 6000, Bind to Root] type = BindToParent trigger1 = 1 time = 1 pos = 0,-10 ignorehitpause = 1 vegeta all forms mugen
; ============================================ ; Aura Helper State ; ============================================ [Statedef 6000] type = A movetype = I physics = N velset = 0,0 ctrl = 0 anim = 6000 ; aura sprite sprpriority = -1
; SSJ -> SSJ2 (similar structure, use anim 5001) [Statedef 3001] ; ... copy above, change anim, add sounds, set var(1)=2 ============================================ [State -2
[State -2, Auto-Transform to SSJ] type = ChangeState triggerall = var(1) = 0 triggerall = power >= 3000 triggerall = stateno != 100 ; Not during intro value = 3000 ignorehitpause = 1
[State 3000, Power Up] type = PlaySnd trigger1 = time = 0 value = 5,0 channel = 0 -10 ignorehitpause = 1
[State -2, Auto-Transform to Majin] type = ChangeState triggerall = var(1) = 2 triggerall = power >= 5000 triggerall = life < lifeMax/3 value = 3002 ignorehitpause = 1
; ============================================ ; -State Defs- ; ============================================