Abilities Script — The Kinetic
local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if not (humanoid and rootPart) then return end
if nearest then local dmg = 20 * module.DamageMultiplier(serverEnergy) local targetHum = nearest:FindFirstChild("Humanoid") if targetHum then targetHum:TakeDamage(dmg) -- Knockback effect local direction = (nearest.HumanoidRootPart.Position - rootPart.Position).Unit targetHum:ApplyImpulse(direction * 50) end end
if serverEnergy < 20 then return end
-- Track sprinting state humanoid.Running:Connect(function(speed) sprinting = (speed > 0 and humanoid:GetState() == Enum.HumanoidStateType.Running) end) The Kinetic Abilities Script
-- Visual effect (create on server or fire back to client) local effect = Instance.new("Part") effect.Shape = Enum.PartType.Ball effect.Size = Vector3.new(2,2,2) effect.BrickColor = BrickColor.new("Bright orange") effect.CanCollide = false effect.Position = rootPart.Position effect.Parent = workspace game:GetService("Debris"):AddItem(effect, 0.5) end)
-- Gain energy every frame while sprinting game:GetService("RunService").Heartbeat:Connect(function(dt) if sprinting then local gain = module.EnergyPerSecond * dt module.AddEnergy(player, gain) else local loss = module.EnergyDecay * dt module.AddEnergy(player, -loss) end end)
ServerScriptService └─ KineticServer (Script) Step 1: Create the ModuleScript (KineticAbilityHandler) Place in ReplicatedStorage.Modules . -- Execute ability logic local character = player
-- Initialize energy for new players game.Players.PlayerAdded:Connect(function(player) module.SetEnergy(player, 0) end) Add a simple ScreenGui with a progress bar.
function KineticAbility.GetEnergy(player) return player:GetAttribute("KineticEnergy") or 0 end
function KineticAbility.AddEnergy(player, delta) local current = KineticAbility.GetEnergy(player) KineticAbility.SetEnergy(player, current + delta) end The Kinetic Abilities Script
ReplicatedStorage ├─ Modules │ └─ KineticAbilityHandler (ModuleScript) ├─ RemoteEvents │ └─ ActivateKineticAbility (RemoteEvent) StarterPlayerScripts └─ KineticClient (LocalScript)
-- Ability effects KineticAbility.DamageMultiplier = function(energy) return 1 + (energy / 100) -- 100 energy = 2x damage end
local KineticAbility = {} -- Ability settings KineticAbility.EnergyPerSecond = 10 -- Energy gained while sprinting KineticAbility.MaxEnergy = 100 KineticAbility.EnergyDecay = 5 -- Loss per second when idle
return KineticAbility Place in StarterPlayerScripts .
-- Execute ability logic local character = player.Character if not character then return end

