Ultimately, Swords and Sandals is a single-player experience. How you choose to enjoy your gladiatorial journey is your own business. Just remember that in the arena of your own conscience, an immortal created by a trainer feels a lot lighter than one forged in the blood and sand of honest combat.
For a on their fifth run, who has already beaten the game legitimately and just wants to test if a "pure mage" build is viable in the endgame without grinding for 10 hours, a trainer is a reasonable sandbox tool.
Furthermore, the game features a steep difficulty curve. A poor dice roll on a taunt or a critical hit from a higher-level gladiator can send you back to the marketplace with empty pockets. A trainer eliminates the "feels bad" moments, allowing a sandbox-style experience. Here lies the philosophical core of the issue: Swords and Sandals Immortals is a game about earning your godhood.
Ultimately, Swords and Sandals is a single-player experience. How you choose to enjoy your gladiatorial journey is your own business. Just remember that in the arena of your own conscience, an immortal created by a trainer feels a lot lighter than one forged in the blood and sand of honest combat.
For a on their fifth run, who has already beaten the game legitimately and just wants to test if a "pure mage" build is viable in the endgame without grinding for 10 hours, a trainer is a reasonable sandbox tool. swords and sandals immortals trainer
Furthermore, the game features a steep difficulty curve. A poor dice roll on a taunt or a critical hit from a higher-level gladiator can send you back to the marketplace with empty pockets. A trainer eliminates the "feels bad" moments, allowing a sandbox-style experience. Here lies the philosophical core of the issue: Swords and Sandals Immortals is a game about earning your godhood. Ultimately, Swords and Sandals is a single-player experience