Swat - 6 10
When the six breach the threshold, the suspect’s cognitive load maxes out. He hears glass break, a pan-dog barking, and the concussion of a distraction device. In that chaos, the suspect’s OODA Loop (Observe, Orient, Decide, Act) collapses. He has two choices: fight (against the six) or flight (into the ten).
Silence is psychologically harder than combat. The perimeter officer has to manage trigger discipline when a cat knocks over a trash can. He has to identify the suspect running out the back versus a neighbor walking their dog. He has to radio in "Sector clear" every 90 seconds without the adrenaline of the breach. swat 6 10
Because SWAT is not military infantry. In the military, you take ground. In SWAT, you take time . When the six breach the threshold, the suspect’s
The ten are not just there to catch the bad guy. The ten are there to rescue the six. He has two choices: fight (against the six)
It allows for enough violence to stop the threat, enough coverage to contain the flight, and enough humanity to let the handcuffed suspect on the floor see that he wasn’t shot in the back.