|
|
|
|||||||
|
This program absolutely freeware, is distributed "as is", that is you use it at own risk!
And I, as the author, do not carry any responsibility for consequences connected to use of this program on your computer. UoPilot based on source code of the version 0.96 beta from Blade. |
|
If You like our project, and You are interested in its further development and regular updates,
support us by making a donation. |
First-time shader compilation causes major frame drops; repeated play improves stability. 6. Known Issues & Mitigations | Issue | Severity | Workaround | |-------|----------|-------------| | Invisible characters (first 10 sec) | Medium | Pre-cache shaders; use Turnip driver. | | Audio crackling | Medium | Set audio backend to Cubeb ; reduce sample rate. | | Crash on final smash | High | Avoid final smash or use lower accuracy. | | Input lag (Bluetooth controllers) | Low | Use USB-OTG or 8BitDo 2.4G adapter. | | Particle effects flicker | Low | Set resolution scale to exactly 0.75x or 1x. | 7. Comparison with Other Emulators | Emulator | Boots SSBU | Playable FPS | Driver Support | |----------|------------|--------------|----------------| | Yuzu Android | Yes | 40-60 (1v1) | Turnip / System | | Skyline Edge | No (infinite load) | N/A | N/A | | Strato (pre-alpha) | Crashes at menu | N/A | N/A |
| Scenario | FPS (Avg) | Shader Stutters (per match) | Temperature | |----------|-----------|------------------------------|--------------| | 1v1, Final Destination | 55-60 | 5-8 | 42°C | | 4-player, items on | 40-50 | 15-20 | 48°C | | 8-player, Pokemon Stadium | 25-35 | 30+ | 52°C (throttle) | | Training mode | 60 (locked) | 0-2 | 38°C |
[Audio] output_engine=cubeb volume=75
[Graphics] resolution_scale=0.75 backend=vulkan use_async_shaders=true use_fast_gpu_time=false [Debug] cpu_backend=nce enable_shader_cache=true
First-time shader compilation causes major frame drops; repeated play improves stability. 6. Known Issues & Mitigations | Issue | Severity | Workaround | |-------|----------|-------------| | Invisible characters (first 10 sec) | Medium | Pre-cache shaders; use Turnip driver. | | Audio crackling | Medium | Set audio backend to Cubeb ; reduce sample rate. | | Crash on final smash | High | Avoid final smash or use lower accuracy. | | Input lag (Bluetooth controllers) | Low | Use USB-OTG or 8BitDo 2.4G adapter. | | Particle effects flicker | Low | Set resolution scale to exactly 0.75x or 1x. | 7. Comparison with Other Emulators | Emulator | Boots SSBU | Playable FPS | Driver Support | |----------|------------|--------------|----------------| | Yuzu Android | Yes | 40-60 (1v1) | Turnip / System | | Skyline Edge | No (infinite load) | N/A | N/A | | Strato (pre-alpha) | Crashes at menu | N/A | N/A |
| Scenario | FPS (Avg) | Shader Stutters (per match) | Temperature | |----------|-----------|------------------------------|--------------| | 1v1, Final Destination | 55-60 | 5-8 | 42°C | | 4-player, items on | 40-50 | 15-20 | 48°C | | 8-player, Pokemon Stadium | 25-35 | 30+ | 52°C (throttle) | | Training mode | 60 (locked) | 0-2 | 38°C | super smash bros ultimate para yuzu android
[Audio] output_engine=cubeb volume=75
[Graphics] resolution_scale=0.75 backend=vulkan use_async_shaders=true use_fast_gpu_time=false [Debug] cpu_backend=nce enable_shader_cache=true | | Audio crackling | Medium | Set
Questions and offers send here.