Super Mario Bros Java Game 240x320 (2025)

// UI g2.setColor(Color.BLACK); g2.setFont(new Font("Arial", Font.BOLD, 12)); g2.drawString("SCORE: " + score, 8, 20); if (!gameRunning && !gameWin) { g2.setFont(new Font("Arial", Font.BOLD, 20)); g2.drawString("GAME OVER", SCREEN_WIDTH / 2 - 50, SCREEN_HEIGHT / 2); } if (gameWin) { g2.setFont(new Font("Arial", Font.BOLD, 20)); g2.drawString("YOU WIN!", SCREEN_WIDTH / 2 - 40, SCREEN_HEIGHT / 2); } }

// Game state private boolean gameRunning = true; private boolean gameWin = false; private int score = 0; super mario bros java game 240x320

private void buildLevel() { tiles = new Tile[levelWidth][SCREEN_HEIGHT / TILE_SIZE + 2]; // UI g2

buildLevel(); }

@Override protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D) g; // UI g2.setColor(Color.BLACK)

// coins for (Coin c : coins) { c.draw(g2, c.x - cameraX, c.y); }