Subway Surfers For Linux Info
def move_down(self): if self.track < TRACK_COUNT - 1: self.track += 1 self.update_rect()
def show_coins(coins, surf): text = font.render(f"Coins: coins", True, YELLOW) surf.blit(text, (WIDTH - 150, 10))
# Score increases over time score += 1
def draw(self, surf): pygame.draw.rect(surf, BLUE, self.rect) pygame.draw.rect(surf, BLACK, self.rect, 3) class Obstacle: def (self, track, x): self.track = track self.x = x self.rect = pygame.Rect(x, TRACK_Y[track], OBSTACLE_WIDTH, OBSTACLE_HEIGHT) Subway Surfers For Linux
def off_screen(self): return self.x + OBSTACLE_WIDTH < 0 class Coin: def (self, track, x): self.track = track self.x = x self.rect = pygame.Rect(x, TRACK_Y[track] + 8, COIN_SIZE, COIN_SIZE)
# Draw tracks (railway lines) for y in TRACK_Y: pygame.draw.line(screen, BLACK, (0, y + PLAYER_HEIGHT), (WIDTH, y + PLAYER_HEIGHT), 3)
waiting = True while waiting: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_r: waiting = False return True if event.key == pygame.K_q: pygame.quit() sys.exit() return False def main(): player = Player() obstacles = [] coins = [] score = 0 total_coins = 0 speed = 5 base_speed = 5 frame = 0 running = True def move_down(self): if self
pygame.display.flip()
# Update obstacles for obs in obstacles[:]: obs.update(speed) if obs.off_screen(): obstacles.remove(obs) # Collision detection if player.rect.colliderect(obs.rect) and player.track == obs.track: running = game_over_screen(score, total_coins) if running: # Reset game player = Player() obstacles.clear() coins.clear() score = 0 total_coins = 0 speed = base_speed frame = 0 else: return
def draw(self, surf): pygame.draw.rect(surf, RED, self.rect) pygame.draw.rect(surf, BLACK, self.rect, 2) def move_down(self): if self.track <
def update_rect(self): self.rect.y = TRACK_Y[self.track]
class Player: def (self): self.x = 100 self.track = 1 # 0,1,2 self.rect = pygame.Rect(self.x, TRACK_Y[self.track], PLAYER_WIDTH, PLAYER_HEIGHT)
def game_over_screen(final_score, final_coins): screen.fill(WHITE) game_over_text = font.render("GAME OVER", True, RED) score_text = font.render(f"Score: final_score", True, BLACK) coin_text = font.render(f"Coins: final_coins", True, YELLOW) restart_text = font.render("Press R to restart or Q to quit", True, BLACK)