You quickly take out the guards with precise shots, but Krauss escapes, fleeing to the test range. Your mission now shifts to stopping the Thunderbolt test firing and taking out Krauss.
The C.O. congratulates you: "Well done, Fairburne. You've earned your nickname: 'The Ghost.'"
In the end, you emerge victorious, silencing Krauss and destroying the Thunderbolt's prototype. Your mission, "Ghost," is a success. As you escape the base, you know that the Allies will be one step ahead in the war, thanks to your bravery and marksmanship. Sniper Elite V2 Remastered-CODEX
You manage to slip into Dr. Krauss's office, finding documents and blueprints for the Thunderbolt. But, as you're about to transmit the intel back to HQ, you hear Krauss's voice, accompanied by two burly SS guards.
Your CO, Colonel Clarke, briefs you on the situation: "Intel suggests the Germans are developing a powerful new artillery piece, capable of leveling entire cities. We need you to get inside, find out what you can, and take out the project leader, Dr. Helmut Krauss." You quickly take out the guards with precise
You arrive at the base, a sprawling complex surrounded by dense forest and a high stone wall. Your mission begins under the cover of night, with a stealthy infiltration through a ventilation shaft. As you navigate the ductwork, you overhear conversations between German soldiers and scientists, hinting at the project's existence.
It's 1944, and the Allies are pushing deep into occupied France. You play as Karl Fairburne, an elite sniper and operative working for the OSS. Your mission, code-named "Ghost," is to infiltrate a heavily fortified German base in the French countryside and gather vital intel on a new, top-secret Nazi project. congratulates you: "Well done, Fairburne
At dawn, you make your way to the test range, navigating through a hail of bullets as German forces scramble to prepare the artillery piece for firing. You spot Krauss, standing proudly beside the massive gun.
As you creep through the shadows, you stumble upon a group of scientists discussing the new artillery piece, codenamed "Die donnerkeule" (The Thunderbolt). They mention a test firing scheduled for dawn, and you realize you must act fast.
Your first objective is to reach the central hub, where you'll find Dr. Krauss's office. Along the way, you take out enemy patrols silently, using your trusty sniper rifle and a suppressor. You've got to be careful; the base is crawling with Wehrmacht soldiers, and the last thing you need is to alert the entire garrison.