using (device) using (swapChain) var context = device.ImmediateContext; var backBuffer = Texture2D.FromSwapChain<Texture2D>(swapChain, 0); var renderView = new RenderTargetView(device, backBuffer);
var description = new SwapChainDescription() slimdx version 4.0.13.43
using SlimDX; using SlimDX.DXGI; using SlimDX.Direct3D11; using Device = SlimDX.Direct3D11.Device; class SlimDXTest using (device) using (swapChain) var context = device
Device device; SwapChain swapChain; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out device, out swapChain); var backBuffer = Texture2D.FromSwapChain<