Slimdx Version 4.0.13.43 Apr 2026

using (device) using (swapChain) var context = device.ImmediateContext; var backBuffer = Texture2D.FromSwapChain<Texture2D>(swapChain, 0); var renderView = new RenderTargetView(device, backBuffer);

var description = new SwapChainDescription() slimdx version 4.0.13.43

using SlimDX; using SlimDX.DXGI; using SlimDX.Direct3D11; using Device = SlimDX.Direct3D11.Device; class SlimDXTest using (device) using (swapChain) var context = device

Device device; SwapChain swapChain; Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out device, out swapChain); var backBuffer = Texture2D.FromSwapChain&lt