Skip to Content

Slap Battle Admin Script Review

-- Optional: Add visual effect local effect = Instance.new("Part") effect.Shape = Enum.PartType.Ball effect.Size = Vector3.new(1,1,1) effect.BrickColor = BrickColor.new("Bright red") effect.CFrame = humanoidRootPart.CFrame effect.Anchored = true effect.CanCollide = false effect.Parent = workspace game:GetService("Debris"):AddItem(effect, 1)

-- Slap command (core to Slap Battle) local function slapPlayer(admin, target) local character = target.Character if not character then return end

-- Command prefix local PREFIX = "!"

-- Hook into chat (works if your game uses default chat) local ChatService = game:GetService("TextChatService") if ChatService and ChatService.TextChannels.RBXGeneral then ChatService.TextChannels.RBXGeneral.MessageReceived:Connect(function(data) if data.TextSource == player then onChat(data.Text) end end) else -- Legacy chat fallback game:GetService("Players").LocalPlayer.Chatted:Connect(onChat) end Power Gauntlet (Visual indicator of slap power) local function showPowerMeter(player, power) local gui = player.PlayerGui:FindFirstChild("PowerMeter") if not gui then gui = Instance.new("ScreenGui") gui.Name = "PowerMeter" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 20) frame.Position = UDim2.new(0.5, -100, 0.9, 0) frame.BackgroundColor3 = Color3.new(1,0,0) frame.Parent = gui end -- Animate width based on power gui.Frame:TweenSize(UDim2.new(0, math.clamp(power * 2, 0, 200), 0, 20), "Out", "Linear", 0.1) wait(0.5) gui.Frame:TweenSize(UDim2.new(0, 0, 0, 20), "Out", "Linear", 0.2) end Slap Combo Counter local slapCounts = {} local function registerSlap(victim, attacker) slapCounts[victim] = slapCounts[victim] or {} slapCounts[victim][attacker] = (slapCounts[victim][attacker] or 0) + 1

-- Random direction and power local direction = Vector3.new( math.random(-100, 100), math.random(30, 80), math.random(-100, 100) ).unit Slap battle admin script

if slapCounts[victim][attacker] >= 5 then -- Send flying with extra power victim.Character.HumanoidRootPart.Velocity = Vector3.new(0, 300, 0) attacker:SendNotification("COMBO! +100 style points") slapCounts[victim][attacker] = 0 end end -- Rate limiting local commandCooldowns = {} local function checkCooldown(plr, cmd) local key = plr.UserId .. "_" .. cmd local last = commandCooldowns[key] if last and tick() - last < 1 then return false end commandCooldowns[key] = tick() return true end

-- Command processing AdminRemote.OnServerEvent:Connect(function(plr, cmd, args) if not hasPermission(plr, cmd) then plr:SendNotification("No permission.") return end -- Optional: Add visual effect local effect = Instance

-- Send to server AdminRemote:FireServer(cmd, args) end

-- Notify admin:SendNotification("Slapped " .. target.Name .. " with power " .. math.floor(power)) end cmd local last = commandCooldowns[key] if last and

local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if not humanoidRootPart then return end

humanoidRootPart.Velocity = velocity