Shiny Days All Endings Direct
Manipulative, cold. 9. Makoto Alone / Friendzone Ending Conditions: Fail to raise any girl’s affection high enough; spend time alone or with male friends (e.g., Taisuke).
Shy girl × supportive boy. 3. Aoi Yashiro (Yamagata) Ending Conditions: Spend time at the beach shack where Aoi works; be kind and help her; avoid Kotonoha/Sekai routes. shiny days all endings
Makoto stays faithful to Kotonoha. She becomes more confident. The ending is a direct parallel to her good ending in School Days – no tragedy. Manipulative, cold
Here’s a structured report on all the endings in Shiny Days (the 2012 visual novel by Overflow / 0verflow, part of the School Days franchise). Game: Shiny Days (JP: シャイニーデイズ) Developer: Overflow / 0verflow Release: 2012 (PC), 2016 (PS Vita) Type: Eroge / Visual novel Relation: Parallel story to Summer Days , focusing on a different route and new characters. Endings Overview Shiny Days features multiple endings determined by player choices (affection points, event triggers, relationship flags). Endings are grouped by the main heroine the protagonist (Makoto Ito) ends up with, plus special bad endings and harem/violent conclusions. Note: Unlike School Days , this game has no "Nice Boat" murder ending (though some bad endings are dark). It focuses more on romance/comedy with occasional yandere or tragic turns. 1. Kokoro Kikura Ending (True/Cannon-ish) Conditions: High affection with Kokoro; choose her during key swimsuit shopping and festival events; avoid making other girls jealous. Shy girl × supportive boy
Makoto and Sekai become an official couple. She is less manipulative here than in School Days . Ends with a promise for the future.
Makoto sincerely dates Kokoro. They confess at the seaside. Epilogue shows them as a couple, with Kokoro becoming more open and less tsundere.
Sekai reveals she recorded their intimate moments and threatens to expose him. Makoto’s social life is ruined. No physical violence, but social death.