-- Game Objects local enemyPath = game.Workspace.EnemyPath -- A Path object in Workspace local towerFolder = game.Workspace.Towers local enemyFolder = game.Workspace.Enemies
player:GetMouse().Click:Connect(function(mouse) buyTower(mouse) end) Roblox Toy Defense Script
Players.PlayerAdded:Connect(onPlayerAdded) -- Game Objects local enemyPath = game
function Enemy:move(dt) local targetPosition = enemyPath:GetPointAlongPath(self.Model.Position, 1) local direction = (targetPosition - self.Model.Position).Unit self.Model.Position = self.Model.Position + direction * self.Speed * dt end Roblox Toy Defense Script
-- Setup local coinsTextTemplate = Instance.new("TextLabel") coinsTextTemplate.Name = "CoinsText" coinsTextTemplate.Text = "Coins: 0" coinsTextTemplate.Parent = game.StarterGui
function Tower.new(position) local tower = {} setmetatable(tower, Tower) tower.Model = Instance.new("Part") tower.Model.Position = position tower.Model.Anchored = true tower.Model.BrickColor = BrickColor.new("Blue") tower.Model.Parent = towerFolder tower.Range = 10 tower.Damage = 10 return tower end
spawn(NetworkEnemySpawn)