Roblox Tongue Battles Script Site

Create a function to update the leaderboard:

local function updateLeaderboard() local player = game.Players.LocalPlayer local tongueLength = tonguePart.Size.Z leaderboard[player.UserId] = tongueLength table.sort(leaderboard, function(a, b) return a[2] > b[2] end) end

local UserInputService = game:GetService("UserInputService")

local function growTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z + tongueGrowthSpeed) local tongueLength = tonguePart.Size.Z if tongueLength > maxTongueLength then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, maxTongueLength) end updateLeaderboard() end end Roblox Tongue Battles Script

-- Tongue settings local tonguePart = script.Parent -- The part or model that represents the tongue local tongueGrowthSpeed = 0.1 -- Speed at which the tongue grows local tongueRetractSpeed = 0.1 -- Speed at which the tongue retracts local maxTongueLength = 10 -- Maximum length of the tongue

Here's the complete script:

UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.E then growTongue() elseif input.KeyCode == Enum.KeyCode.R then retractTongue() end end) Create a function to update the leaderboard: local

local UserInputService = game:GetService("UserInputService")

local function retractTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z - tongueRetractSpeed) if tonguePart.Size.Z < 0 then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, 0) end updateLeaderboard() end end

local function printLeaderboard() for i, playerData in pairs(leaderboard) do local player = game.Players:GetPlayerByUserId(playerData[1]) print(player.Name .. ": " .. tostring(playerData[2])) end end Add the following code: In Roblox Studio, create

local function updateLeaderboard() local player = game.Players.LocalPlayer local tongueLength = tonguePart.Size.Z leaderboard[player.UserId] = tongueLength table.sort(leaderboard, function(a, b) return a[2] > b[2] end) end

We'll use the UserInputService to detect player input. Add the following code:

In Roblox Studio, create a new LocalScript or Script (depending on your preference) and name it TongueBattlesScript . You can attach this script to a Part or Model in your game.