Python Library For Metin 2 Apr 2026
# Use high-level manager manager = ItemManager("item_proto.txt") usable_items = manager.list_items_by_type("USE") print(f"Usable items: usable_items[:5]...")
def get(self, name: str) -> Optional[str]: """Get field value by name.""" for f in self.fields: if f.name == name: return f.value return None
def __repr__(self): return f"ProtoEntry(vnum=self.vnum, fields=len(self.fields))" class ProtoFile: """Represents a .txt proto file (item_proto, mob_proto, etc.).""" def (self, path: Union[str, Path]): self.path = Path(path) self.entries: Dict[int, ProtoEntry] = {} self._parse() python library for metin 2
def set(self, name: str, value: Union[str, int]) -> None: """Set field value by name.""" for f in self.fields: if f.name == name: f.value = str(value) return # If field doesn't exist, add it self.fields.append(ProtoField(name, str(value), len(self.fields)))
def add(self, entry: ProtoEntry) -> None: """Add or replace an entry.""" self.entries[entry.vnum] = entry # Use high-level manager manager = ItemManager("item_proto
def replace_block(self, state: str, new_content: str) -> None: """Replace a state block.""" old_block = f"state state" if old_block in self.blocks: self.blocks[old_block] = new_content self._rebuild_content()
def save(self, path: Optional[Union[str, Path]] = None) -> None: """Save quest script.""" out_path = path or self.path out_path.write_text(self.content, encoding='utf-8') class ItemManager: """High-level item management using ProtoFile.""" def (self, proto_path: Union[str, Path]): self.proto = ProtoFile(proto_path) name: str) ->
# Modify an item if sword: sword.set("price", "5000") sword.set("add_speed", "10") item_proto.save("item_proto_modified.txt")
def __repr__(self): return f"ProtoField(self.name=self.value)" class ProtoEntry: """Represents one entry (one line) in a proto file.""" def (self, vnum: int, fields: List[ProtoField]): self.vnum = vnum # Unique ID self.fields = fields # List of ProtoField objects