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Punkz Og Ragdoll Engine Mobile Script Best Review

Punkz Og Ragdoll Engine Mobile Script Best Review

-- Script Variables local autoPunch = false local autoBlock = false local speedEnabled = false local jumpEnabled = false local antiFall = false local espEnabled = false local speedValue = 16 local jumpPower = 50

-- Services local userInput = game:GetService("UserInputService") local runService = game:GetService("RunService") local tweenService = game:GetService("TweenService") Punkz OG Ragdoll Engine Mobile Script BEST

-- Auto Punch / Block runService.RenderStepped:Connect(function() if autoPunch or autoBlock then local target = nil local closestDist = 8 for _, v in pairs(game:GetService("Players"):GetPlayers()) do if v ~= player and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local dist = (rootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude if dist < closestDist and v.Character.Humanoid.Health > 0 then closestDist = dist target = v end end end if target then if autoPunch then game:GetService("VirtualUser"):Button1Down(Vector2.new(0, 0)) wait(0.05) game:GetService("VirtualUser"):Button1Up(Vector2.new(0, 0)) end if autoBlock then game:GetService("VirtualUser"):Button2Down(Vector2.new(0, 0)) wait(0.05) game:GetService("VirtualUser"):Button2Up(Vector2.new(0, 0)) end end end end) -- Script Variables local autoPunch = false local

-- Speed runService.RenderStepped:Connect(function() if speedEnabled and humanoid then humanoid.WalkSpeed = speedValue elseif humanoid and not speedEnabled and humanoid.WalkSpeed ~= 16 then humanoid.WalkSpeed = 16 end end) closestDist and v.Character.Humanoid.Health &gt

-- Script Variables local autoPunch = false local autoBlock = false local speedEnabled = false local jumpEnabled = false local antiFall = false local espEnabled = false local speedValue = 16 local jumpPower = 50

-- Services local userInput = game:GetService("UserInputService") local runService = game:GetService("RunService") local tweenService = game:GetService("TweenService")

-- Auto Punch / Block runService.RenderStepped:Connect(function() if autoPunch or autoBlock then local target = nil local closestDist = 8 for _, v in pairs(game:GetService("Players"):GetPlayers()) do if v ~= player and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local dist = (rootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude if dist < closestDist and v.Character.Humanoid.Health > 0 then closestDist = dist target = v end end end if target then if autoPunch then game:GetService("VirtualUser"):Button1Down(Vector2.new(0, 0)) wait(0.05) game:GetService("VirtualUser"):Button1Up(Vector2.new(0, 0)) end if autoBlock then game:GetService("VirtualUser"):Button2Down(Vector2.new(0, 0)) wait(0.05) game:GetService("VirtualUser"):Button2Up(Vector2.new(0, 0)) end end end end)

-- Speed runService.RenderStepped:Connect(function() if speedEnabled and humanoid then humanoid.WalkSpeed = speedValue elseif humanoid and not speedEnabled and humanoid.WalkSpeed ~= 16 then humanoid.WalkSpeed = 16 end end)