Psnuser.c -
Compile with:
Always check return values:
const PsnUser *psn_get_current_user(void) if (!g_is_logged_in) return NULL; return &g_current_user;
if (psn_login("test@psn.com", "mypassword") == 0) printf("Welcome, %s!\n", psn_get_current_user()->online_id); psnuser.c
psn_sync_trophies(); psn_logout();
// Dummy validation – replace with real HTTP request in production if (strlen(email) < 5 void psn_logout(void) if (!g_is_logged_in) return; // Invalidate token (simulate) memset(&g_active_session, 0, sizeof(PsnSession)); memset(&g_current_user, 0, sizeof(PsnUser)); g_is_logged_in = 0;
static int validate_token(const char *token) // Dummy check – in real code, compare with server-side signature return (token && strlen(token) > 10); Compile with: Always check return values: const PsnUser
const char *psn_get_session_token(void) if (!psn_is_session_valid()) return NULL; return g_active_session.session_token;
Happy coding (ethically) 🎮
printf("[PSN] Logged out.\n"); int psn_is_session_valid(void) if (!g_is_logged_in) return 0; if (time(NULL) >= g_active_session.expires_at) printf("[PSN] Session expired.\n"); return 0; return 1; "mypassword") == 0) printf("Welcome
psn_shutdown(); return 0;
PsnFriend buddies[10]; int count = psn_get_friends(buddies, 10); printf("You have %d friend(s) online.\n", count);
void psn_shutdown(void) psn_logout(); printf("[PSN] Clean shutdown complete.\n");
#include "psnuser.h" #include <stdio.h> int main() psn_init();
Then implement psn_login to POST to a local test server. Unit test snippet (using assert) void test_login_logout() psn_init(); assert(psn_login("a@b.com", "1234") == 0); assert(psn_is_session_valid() == 1); psn_logout(); assert(psn_is_session_valid() == 0); psn_shutdown();