Metin2 Python Loader 〈2026 Update〉

def _parse_epk(self, f: BinaryIO, pak_path: Path): """Parse encrypted EPK format""" # EPK uses XOR encryption with key 0x8F # Read and decrypt directory dir_size = struct.unpack('<I', f.read(4))[0] encrypted_dir = f.read(dir_size) # Simple XOR decryption decrypted = bytearray() key = 0x8F for byte in encrypted_dir: decrypted.append(byte ^ key) # Parse decrypted directory # Implementation depends on exact EPK version pass

class GameRegion(Enum): """Game region constants""" GLOBAL = "global" KOREA = "korea" JAPAN = "japan" CHINA = "china" TURKEY = "turkey" Archive Loader ============================================ class Metin2Archive: """Loader for Metin2 archive files (.epk, .pak, etc.)""" metin2 python loader

if loader.initialize(): # Get statistics stats = loader.get_stats() print("\nLoader Statistics:") for key, value in stats.items(): print(f" {key}: {value}") # Search for items swords = loader.search_items("sword") print(f"\nFound {len(swords)} swords:") for sword in swords[:5]: # Show first 5 print(f" {sword.vnum}: {sword.name}") # Get specific item item = loader.get_item(1) if item: print(f"\nItem 1: {item.name}") # Search for monsters wolves = loader.search_mobs("wolf") print(f"\nFound {len(wolves)} wolf-type monsters:") for wolf in wolves[:5]: print(f" {wolf.vnum}: {wolf.name} (Level {wolf.level})") # Load a texture texture = loader.resources.load_texture("button.png") if texture: print(f"\nLoaded texture: {len(texture)} bytes") else: print("Failed to initialize loader. Check game path.") Command Line Interface ============================================ if name == " main ": import argparse metin2 python loader

EPK_HEADER = b'EPK\x01' PAK_HEADER = b'PAK\x00' metin2 python loader

# Initialize loader with game path game_path = "C:/Program Files/Metin2" # Change to your path loader = Metin2Loader(game_path, GameRegion.GLOBAL)