Java Games — 220x176

public SolidPieceGame() { setTitle(TITLE); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setResizable(false);

gamePanel = new GamePanel(); add(gamePanel); pack();

// Game entities private SolidPlayer player; private SolidCollectible[] collectibles; private Random random; private int score; private Font pixelFont;

// Game constants private static final int WIDTH = 220; private static final int HEIGHT = 176; private static final int SCALE = 2; // Scale up for visibility on modern screens (440x352) private static final String TITLE = "SOLID PIECE - 220x176"; java games 220x176

while (delta >= 1) { gamePanel.update(); delta--; }

// Draw solid UI panel g.setColor(new Color(0, 0, 0, 180)); g.fillRect(0, 0, WIDTH, 20); g.setFont(pixelFont); g.setColor(Color.WHITE); g.drawString("SCORE: " + score, 8, 14); g.drawString("220x176", WIDTH - 52, 14);

public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); } public SolidPieceGame() { setTitle(TITLE)

/** * Solid collectible piece (orange gem-like block). */ private static class SolidCollectible { private int x, y; private boolean active; private static final int SIZE = 8;

int key = e.getKeyCode(); if (key == KeyEvent.VK_LEFT) { player.moveLeft(); lastMoveTime = currentTime; } else if (key == KeyEvent.VK_RIGHT) { player.moveRight(); lastMoveTime = currentTime; } } } }

public SolidCollectible(int x, int y) { this.x = x; this.y = y; this.active = true; } gamePanel = new GamePanel()

private class GameLoop implements Runnable { @Override public void run() { // Fixed timestep (60 FPS) final double TARGET_FPS = 60.0; final double NANOS_PER_UPDATE = 1_000_000_000.0 / TARGET_FPS;

gamePanel.render(); try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } } }

// Scale graphics to our game resolution g.scale(SCALE, SCALE); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);

public void draw(Graphics2D g) { if (!active) return; g.setColor(new Color(255, 140, 50)); g.fillRect(x, y, SIZE, SIZE); g.setColor(new Color(200, 80, 20)); g.drawRect(x, y, SIZE - 1, SIZE - 1); g.setColor(new Color(255, 200, 100)); g.fillRect(x + 2, y + 2, SIZE - 4, SIZE - 4); } }