Interrogating Lara Croft Apr 2026
Your target: , captured 72 hours ago in Istanbul, after breaking into a restricted dig site linked to a dead Vanguard operative.
(looks at chains, then at you, almost amused) “That’s not a question, Marcus. May I call you Marcus? Your file says you prefer ‘Agent Thorne,’ but given the circumstances, I think we’re past formalities.”
(Pause. She leans forward slightly.)
PC / consoles (single-player, 4-6 hours) 2. Story Premise You play Agent Marcus Thorne (customizable name/gender), formerly of MI6’s elite interrogation unit. Disgraced after a whistleblower scandal, you now freelance for a private intelligence firm called Vanguard Shield .
You have eight hours. One room. No physical abuse permitted (company policy). Just your wits, a dossier, and a live feed watched by people you cannot see. Interrogating Lara Croft
Claustrophobic, intellectual cat-and-mouse. Think Mindhunter meets Zero Dark Thirty with Tomb Raider lore.
Your mission: Extract the location of a lost artifact called the —rumored to control a global surveillance network. Vanguard claims Lara is a terrorist. Lara claims Vanguard murdered her father. Your target: , captured 72 hours ago in
If time hits zero without the Key’s location, Lara is released (bad ending) – or worse, she walks out free while you are arrested. Midway, Lara gives you a numeric code to a safety deposit box in Zurich. Entering that code in the dossier’s terminal unlocks a hidden backdoor into Vanguard’s own files. This is a test : using it proves you distrust your employer. Not using it proves you are a company man.