Gameprocesswatcher.cpp (ULTIMATE • Pack)

// Process control bool terminateProcess();

void GameProcessWatcher::closeProcessHandle() if (m_hProcess != nullptr) CloseHandle(m_hProcess); m_hProcess = nullptr; m_processId = 0;

template<typename T> bool writeValue(uintptr_t address, const T& value) const return writeMemory(address, &value, sizeof(T));

uintptr_t GameProcessWatcher::getModuleBaseAddress(const std::string& moduleName) const TH32CS_SNAPMODULE32, m_processId); if (hSnapshot == INVALID_HANDLE_VALUE) return 0; MODULEENTRY32 moduleEntry; moduleEntry.dwSize = sizeof(MODULEENTRY32); uintptr_t baseAddress = 0; if (Module32First(hSnapshot, &moduleEntry)) do if (_stricmp(moduleEntry.szModule, moduleName.c_str()) == 0) baseAddress = (uintptr_t)moduleEntry.modBaseAddr; break; while (Module32Next(hSnapshot, &moduleEntry)); CloseHandle(hSnapshot); return baseAddress; gameprocesswatcher.cpp

// Process information uintptr_t getModuleBaseAddress(const std::string& moduleName) const; std::vector<ProcessInfo> getAllProcesses() const;

bool GameProcessWatcher::isProcessRunning() const if (m_processId == 0) return false; HANDLE hProcess = OpenProcess(PROCESS_QUERY_INFORMATION

// Error handling std::string getLastError() const; // Process control bool terminateProcess()

bool GameProcessWatcher::startWatching(int intervalMs) if (m_processId == 0

#pragma once #include <string> #include <thread> #include <mutex> #include <functional> #include <vector> #include <windows.h>

// Callbacks void setOnProcessExit(std::function<void(DWORD)> callback); m_hProcess = nullptr

struct ProcessInfo DWORD processId; std::string processName; DWORD threadCount; DWORD parentProcessId; ;

void GameProcessWatcher::stopWatching() m_isWatching = false; if (m_watchThread.joinable()) m_watchThread.join();

template<typename T> bool readValue(uintptr_t address, T& value) const return readMemory(address, &value, sizeof(T));

DWORD GameProcessWatcher::findProcessIdByName(const std::string& processName) const std::string targetName = processName; std::transform(targetName.begin(), targetName.end(), targetName.begin(), ::tolower); HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnapshot == INVALID_HANDLE_VALUE) return 0; PROCESSENTRY32 processEntry; processEntry.dwSize = sizeof(PROCESSENTRY32); DWORD pid = 0; if (Process32First(hSnapshot, &processEntry)) do std::string currentName = processEntry.szExeFile; std::transform(currentName.begin(), currentName.end(), currentName.begin(), ::tolower); if (currentName == targetName) pid = processEntry.th32ProcessID; break; while (Process32Next(hSnapshot, &processEntry)); CloseHandle(hSnapshot); return pid;

bool GameProcessWatcher::terminateProcess() if (m_hProcess == nullptr) return false; if (!TerminateProcess(m_hProcess, 0)) m_lastError = "Failed to terminate process. Error: " + std::to_string(GetLastError()); return false; closeProcessHandle(); return true;