Fe Girlfriend Doll - Roblox Scripts - Mobile Pc... 〈2025-2027〉
for i, name in ipairs(buttonNames) do local btn = Instance.new("TextButton") btn.Size = UDim2.new(0.15,0,0.08,0) btn.Position = buttonPositions[i] btn.Text = name btn.BackgroundColor3 = Color3.fromRGB(255, 182, 193) btn.TextColor3 = Color3.new(0,0,0) btn.Font = Enum.Font.GothamBold btn.TextScaled = true btn.Parent = screenGui
local buttonNames = "Sit", "Stand", "Follow", "Stop" local buttonPositions = UDim2.new(0.1,0,0.8,0), UDim2.new(0.3,0,0.8,0), UDim2.new(0.5,0,0.8,0), UDim2.new(0.7,0,0.8,0)
function playAnim(anim, loop) if currentAnimTrack then currentAnimTrack:Stop() end local track = animator:LoadAnimation(anim) track.Looped = loop or false track:Play() currentAnimTrack = track end FE Girlfriend Doll - ROBLOX SCRIPTS - Mobile PC...
playAnim(idleAnim, true) -- Local Script (for Mobile + PC buttons) local player = game.Players.LocalPlayer local mouse = player:GetMouse() local doll = nil local remote = nil
function startFollowing(player) followTarget = player.Character if not followTarget then return end for i, name in ipairs(buttonNames) do local btn = Instance
if followConnection then followConnection:Disconnect() end followConnection = game:GetService("RunService").Heartbeat:Connect(function() if followTarget and followTarget.PrimaryPart then local targetPos = followTarget.PrimaryPart.Position local toTarget = (targetPos - rootPart.Position).Unit local newPos = targetPos - toTarget * 3 -- 3 studs away rootPart.CFrame = CFrame.new(newPos, targetPos) humanoid:MoveTo(newPos) end end) end
-- Follow Player local followTarget = nil local followConnection = nil 193) btn.TextColor3 = Color3.new(0
remote.OnServerEvent:Connect(function(player, action, value) if action == "sit" then playAnim(sitAnim, false) humanoid.Sit = true elseif action == "stand" then humanoid.Sit = false playAnim(idleAnim, true) elseif action == "follow" then startFollowing(player) elseif action == "stopFollow" then stopFollowing() elseif action == "wave" then -- optional wave animation end end)

