Fast2001.ocx

if (SUCCEEDED(hr)) { // Get the control's IDispatch interface CComPtr<IDispatch> pDispatch; hr = pUnk.QueryInterface(IID_IDispatch, (void**)&pDispatch);

hr = pDispatch.Invoke(1, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, ¶ms, NULL, NULL, NULL); } }

If you have specific requirements or goals in mind, I'd be happy to help you explore more modern solutions! fast2001.ocx

Without a publicly available specification or documentation, analyzing the control's code is challenging. However, if you have access to a disassembler or a debugger, you could attempt to reverse-engineer the control to understand its inner workings.

#include <windows.h> #include <atlcom.h> if (SUCCEEDED(hr)) { // Get the control's IDispatch

Here's a basic example of how you might interact with the control using C++ and the Windows API:

fast2001.ocx is an ActiveX control, a type of COM (Component Object Model) component that can be used in various Windows applications, particularly in Internet Explorer. Its purpose is likely related to graphics, multimedia, or game development, given the "fast" and "2001" hints in its name. #include &lt;windows

You're interested in exploring the features of the fast2001.ocx ActiveX control!

Keep in mind that fast2001.ocx is an outdated control, and modern alternatives are likely available. For example, you could use more recent graphics libraries like DirectX, OpenGL, or Vulkan, or game engines like Unity or Unreal Engine.

if (SUCCEEDED(hr)) { // Invoke a method or access a property on the control DISPPARAMS params; params.cArgs = 0; params.rgvarg = NULL; params.cNamedArgs = 0; params.rgdispidNamedArgs = NULL;