public PostProcessVolume postProcessVolume; private Vignette vignette; private MotionBlur motionBlur; private ChromaticAberration chromaticAberration;
// Speed lines based on velocity float speedPercent = currentSpeed / maxSpeed; if (speedLines != null) var emission = speedLines.emission; emission.rateOverTime = speedPercent * 50f; // Headlight intensity if (headlight != null) headlight.intensity = Mathf.Lerp(1f, 3f, speedPercent);
int minutes = Mathf.FloorToInt(raceTimer / 60); int seconds = Mathf.FloorToInt(raceTimer % 60); int milliseconds = Mathf.FloorToInt((raceTimer * 100) % 100); timerText.text = $"minutes:00:seconds:00:milliseconds:00";
void Awake()
if (shakeDuration > 0) transform.localPosition = originalPosition + Random.insideUnitSphere * shakeMagnitude; shakeDuration -= Time.deltaTime; else transform.localPosition = originalPosition;
public int index;
using UnityEngine; using UnityEngine.UI; public class UIManager : MonoBehaviour extreme race game unity
if (vignette != null) vignette.intensity.value = Mathf.Lerp(0.3f, 0.6f, intensity); if (motionBlur != null) motionBlur.shutterAngle.value = Mathf.Lerp(180f, 360f, intensity); if (chromaticAberration != null) chromaticAberration.intensity.value = Mathf.Lerp(0f, 0.5f, intensity);
I'll help you develop a complete extreme race game feature for Unity. Let me create a with speed effects, drift mechanics, and UI feedback. Complete Boost/Nitro System for Extreme Race Game 1. Core Player Controller Script using UnityEngine; using UnityEngine.UI; using System.Collections; public class ExtremeRaceController : MonoBehaviour
void Start()
void Update()
// Private variables private float currentSpeed; private float currentTurn; private bool isBoosting = false; private float currentBoostTime; private float currentCooldown; private int currentBoostCharges; private float currentRechargeTimer; private Rigidbody rb;
void Start()
[Header("Boost Settings")] public float boostMultiplier = 2f; public float boostDuration = 3f; public float boostCooldown = 5f; public int maxBoostCharges = 3; public float boostRechargeRate = 1f;
lapCounterText.text = $"Lap currentLap/totalLaps";