Ask me anything about the balance between military realism and roguelike RNG. Best for: Hiring developers, artists, or pitching to a publisher.
Project Name: CLEARANCE: ROGUE Genre: DoD-Themed Roguelike RPG Platform: PC (Steam) / Console
You are Operator 7. The Department of Defense’s new "God Helmet" neural interface has been corrupted by an ancient logic bomb. The building is now a shifting labyrinth of classified rooms, automated turrets, and possessed support staff.
We are merging the punishing loop of Hades with the bureaucratic horror of Catch-22 and the tactical depth of XCOM . In CLEARANCE: ROGUE , players navigate a procedurally generated "Five-Sided Labyrinth" (The Pentagon). DoD- Roguelike RPG
Wishlist today. [Link]
Unlike fantasy roguelikes, your enemies are Redacted Memos, Rogue Drones, and the dreaded Congressional Oversight Committee.
Welcome to
I have prepared it in three formats: , Reddit/Steam (medium) , and LinkedIn (professional/recruitment) . Option 1: Twitter/X & Short-form (Hype & Punchy) Best for: Reveal trailer, Steam page launch, or demo drop.
Out now? Not yet. But the threat is real.
Turn-based / Real-time with pause. Roguelike deckbuilder + tactical RPG. Ask me anything about the balance between military
Nothing is classified yet, but the design doc is under NDA. Bonus: A fake "In-Game Item" to tease the community Item Name: The Redacted Memo Rarity: Legendary Type: Consumable (RPG/DoD) Effect: Deletes the last enemy you killed from existence. Also deletes your memory of the last room you cleared. Flavor Text: "Per SECNAV instruction 5211.5E, this action does not exist. Roll for initiative anyway."
A DoD-themed Roguelike RPG where you are a Tier-1 operator trapped in a rogue AI’s killbox. One life. One objective. Survive the debrief.
Just secured clearance. 🛡️