That was Day One of Delirium. By Day Three, the walls of Nikraria began to breathe. Not metaphorically. I pressed my palm to the plaster, and I felt a slow, wet inhalation. The city, I realized, was a single organism. The canals were its veins. The bell towers were its teeth. The people? We were just fleas dancing on a hot skillet.
I ran. But running in Nikraria during Delirium is like running in a dream—your legs are pillars of wet sand. The streets folded. An alley I entered at midnight spat me out at noon the previous day. I watched myself arrive at the city gates, clean-shaven and confident. I tried to shout a warning. My mouth filled with seafoam. The cure for Delirium, I later learned, is not a medicine. It is a surrender. Delirium -Nikraria-
You cannot fight the Grey Shakes. You must let them shake you apart. The locals call it “spilling your hourglass.” You lie down in a salt bath, and you let the memories drain out of your ears. All of them. The first kiss. The funeral. The name of your mother’s dog. Gone. That was Day One of Delirium
They call it the Grey Shakes.
“I know,” I said.
It started with the fog. Nikraria’s famous white breath, rolling in from the Sunken Quarter. The locals wear cloth masks dipped in vinegar and rosemary. “Keeps the memory worms out,” the innkeeper’s wife said, laughing. I did not laugh. I was here to map the old catacombs beneath the Cathedral of Unfinished Saints. A simple commission. Dry work. I pressed my palm to the plaster, and
The fog, however, had other plans.