Daybreak 2 New Script Apr 2026

// Attach to game events on_event("player_damaged", func(event_data) let damage = event_data.amount console.log("Took \damage damage!") ) // Trigger custom events emit_event("custom_chest_opened", chest_id: 5, loot: "potion" )

// Regular function func add(a, b) return a + b

// Async function (coroutine) async func delayed_message(msg, delay_ms) await sleep(delay_ms) console.log(msg)

// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") ) Daybreak 2 New Script

// Refill stamina every second while (true) player.stamina = 100 await sleep(1000)

// Remove object enemy.destroy() Try-Catch try risky_operation() catch (err) console.error("Caught: \err.message") finally cleanup()

// Debug console.log() assert(condition, "msg") Last updated for Daybreak 2 New Script version 2.1.4. If you find errors or missing features, please file a report at the official GitHub repo. catch(e)

// Error handling try ... catch(e) ...

// For-each for (let item in items) console.log(item)

// While let cooldown = 10 while (cooldown > 0) cooldown-- 30) play_sound("low_hp") // Events on_event("name"

// Spawn new object let enemy = spawn_object("goblin", x: 200, y: 200 ) enemy.set_ai("aggressive")

Run with:

// Objects obj.property obj.method()

const MAX_SPEED = 300 // constant (immutable) // If-else if (health <= 0) respawn() else if (health < 30) play_sound("low_hp")

// Events on_event("name", func(data) ... ) emit_event("name", payload)

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