Cutie Her Uncle -v1.1.0- -freakbunny- -

From: Lead Narrative Designer To: Team

The first thing you notice about Uncle Jack is his hands. They are large, perpetually smudged with graphite or solder, and they move with the precision of a watchmaker. He lives in a converted silo on the edge of the reclaimed wetlands, a place the locals call "the Freakbunny Warren"—not out of malice, but because of the jackalopes he cultivates. Not real ones, of course. Mechanical ones. His specialty. Cutie Her Uncle -v1.1.0- -Freakbunny-

The "Freakbunny" aesthetic is intentional. The unnatural (mechanical jackalopes, a home in a silo) highlights the natural human need for connection. The story informs because it shows, not tells: healing is not a lightning bolt. It is a warm joint. It is a Tuesday at 4 PM. It is a girl naming a robot rabbit "Captain Whiskers the Unreliable" and an uncle who doesn't laugh, but nods, and hands her the next resistor. From: Lead Narrative Designer To: Team The first

Cutie is not his real niece. Her name is Lena. She is twelve, with tangled hair and a gap-toothed smile, and she arrived three months ago, placed by a state system that had run out of options. She calls him Uncle Jack because he said "Mister feels too lonely, and Dad would be a lie we shouldn't start with." Not real ones, of course

v1.1.0 works because it understands that "Cutie" is not a story about fixing a broken child or a grieving man. It's a story about parallel repairs. He cannot give her back her mother. She cannot erase his regret. But they can build something new in the space between—a workshop, a set of protocols, a shared language of resistors and red wires.

Freakbunny Interactive • A Narrative Design Document

Next build will explore the first time Lena winds a jackalope. Preliminary title: "The Voicebox." Estimate: two pages of dialogue, no resolution. Just her finger turning the key. And the sound of someone she lost, saying something small and unforgettable.