Cs 1.6 Level System Plugin (ESSENTIAL – 2027)
new szName[32], szData[256], szList[1024] new keys[33], values[33], count = 0
// Events register_event("DeathMsg", "EventDeath", "a") register_logevent("EventRoundStart", 2, "1=Round_Start")
// Commands register_clcmd("say /level", "CmdShowLevel") register_clcmd("say /xp", "CmdShowLevel") register_clcmd("say /top", "CmdTopPlayers")
// ===== CONFIGURATION ===== new const XP_PER_KILL = 10 new const XP_PER_HS = 5 new const BASE_XP_LEVEL[] = 0, 100, 250, 450, 700, 1000, 1350, 1750, 2200, 2700, 3250 new const MAX_LEVEL = 10 cs 1.6 level system plugin
public plugin_end()
g_iXP[killer] += addXP g_iKills[killer]++ g_iDeaths[victim]++
SaveUserData(id)
public client_putinserver(id)
It includes XP gain on kills, level progression, save/load via SQLite or NVault, and bonuses like health, speed, or damage per level. #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <nvault> #define PLUGIN "Level System" #define VERSION "1.0" #define AUTHOR "YourName"
// Speed bonus set_user_maxspeed(id, 240.0 * SPEED_BONUS[lvl]) szList[1024] new keys[33]
// Damage bonus is handled in Ham_TakeDamage (see below)
for(new i = 1; i <= MAX_PLAYERS; i++) if(is_user_alive(i)) ApplyLevelBonuses(i)
// ===== COMMANDS ===== public CmdShowLevel(id) count = 0 // Events register_event("DeathMsg"
g_pCvarEnable = register_cvar("lvlsys_enable", "1") g_MsgHUD = get_user_msgid("SayText")
public client_disconnect(id)