Compressed Game Hub File
instance.run();
const instance = new gameAPI(canvas, save ? JSON.parse(save) : null); this.currentGame = instance; compressed game hub
instance.onSave = (state) => localStorage.setItem(`save_$gameId`, JSON.stringify(state)); ; instance
const canvas = document.getElementById('game-canvas'); const save = localStorage.getItem(`save_$gameId`); const instance = new gameAPI(canvas