Command And Conquer Renegade Cheat Table | ESSENTIAL BUNDLE |

NOP the decrement instruction.

Scan after building refill (e.g., start 0, build silo → 200). Change → rescan.

Pointer chain: [[renegade.exe+0x00A31B3C]+0x0C]+0x54 (x coordinate, y = +4, z = +8).

Scan for current ammo (e.g., 30 for assault rifle). Fire weapon → decreases. Find address → pointer scan. command and conquer renegade cheat table

Scan vehicle health as float (e.g., 400.0 for Light Tank). Damage → rescan.

Opcode pattern: FF 4D ?? (dec [ebp+...]) inside weapon fire function.

Write 999999 for instant purchasing. Similar to soldier health but different struct offset. NOP the decrement instruction

(Auto Assembler):

Pointer: [[renegade.exe+0x00A31B3C]+0x0C]+0x94

"renegade.exe"+0x123456: jmp newmem returnhere: [DISABLE] dealloc(newmem) Weapon struct: ammo count is an int at offset +0x1C from weapon pointer. Pointer chain: [[renegade

Multiplayer vehicles owned by server – client-side freeze will revert unless you intercept network packets (advanced). 3.5 Coordinates (Teleport / Speedhack) Player position: (x, y, z) floats.

"renegade.exe"+0x00A31B3C → 0x0C → 0x128 → 0x70 → health (float) Static offset: 0x00A31B3C = player object manager pointer.

Scan by moving and scanning for changed values.