// Hook into game loop (example address - change!) // Find a stable code location that executes often alloc(hookLocation, 10) label(originalBytes) originalBytes: readmem(0xGameLoopAddress, 5) // REPLACE with actual game loop
-- Idle Skilling Deep Feature: Coins + Gems + Souls -- Works across game restarts [ENABLE] // Allocate memory for our deep feature alloc(DeepFeature, 1024) label(ptrCoins) label(ptrGems) label(ptrSouls) label(returnHere)
ptrGems: dd 0x87654321 // Replace with your gems pointer Cheat Engine Idle Skilling
currencyAOB: jmp newmem returnhere: originalcode: mov [edi+10], eax // ... rest of original code
// Read gem value mov eax, [ptrGems] test eax, eax jz @f mov eax, [eax+08] // Offset to gem value mov [someAddress+4], eax @@: jmp returnHere // Hook into game loop (example address - change
[ENABLE] aobScanModule(currencyAOB, GameAssembly.dll, 89 47 10 8B 43 14) // Example pattern for currency write alloc(newmem, 2048) label(returnhere) label(originalcode) newmem: pushad mov eax, [edi+10] // Current currency value mov [globalCoins], eax popad jmp originalcode
I'll help you create a for Idle Skilling in Cheat Engine. Deep Features allow you to find values that change based on game logic even if the direct memory address changes. ptrSouls: dd 0xABCDEF00 // Replace with your souls
ptrSouls: dd 0xABCDEF00 // Replace with your souls pointer
DeepFeature: // Read current coin value mov eax, [ptrCoins] test eax, eax jz @f mov eax, [eax+04] // Offset to coin value mov [someAddress], eax