Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update Direct

So today, we’re officially rolling out the — a complete refresh of the course’s core chapters, assets, and workflows. If you already own the course: Log into your CGMasters account and re-download the new files. This update is 100% free . Why an Update Now? Two reasons.

Later this year, we’re releasing a workshop. Think greebles, nano‑panels, and procedural wear‑and‑tear.

The shown in the videos are 2.8‑based, but we’ve added a downloadable PDF cheat sheet mapping all shortcuts to Blender 3.6 LTS and 4.0.

The (edge flow, bevel logic, boolean strategy) are engine‑agnostic. They’ll work in 3.x, 4.0, and beyond. So today, we’re officially rolling out the —

So we did. Let’s get specific. This isn’t a minor patch. We re‑recorded over 40% of the core video lessons and added 3 brand‑new modules . 1. The Boolean Flow 2.0 (Completely Re‑recorded) The old boolean workflow worked. But it was… fragile. One bad subdivision surface and boom — shading errors.

If you want to be the first to know: sign up for the Creative Shrimp newsletter below. We don’t do “update for the sake of update.” We do updates because the software got better, the workflows got smarter, and you deserve the best version of what you paid for.

CGMasters / Creative Shrimp P.S. Still using Blender 2.79? We won’t judge. But the 2.8 update is waiting for you when you’re ready. 😉 [BUTTON: GET THE UPDATE (Free for existing owners)] [BUTTON: BUY THE COURSE ($49 – includes all updates forever)] Why an Update Now

The Big Update: Hard Surface Modeling in Blender 2.8 – What’s New, What’s Faster, What’s Next

We include in the new .blend resource pack. Updated Assets & Resources The original course came with a good toolkit. The updated version includes:

But hold on. This one’s different.

When we first released Hard Surface Modeling in Blender 2.8 , we were excited. Blender 2.8 was fresh, Eevee was a game-changer, and the new shortcuts felt like a breath of fresh air.

Using Blender’s (Solidify, Bevel, Weighted Normal) plus vertex groups , we built a reusable panel system. Add panel lines, vents, or armor plates without ever committing to geometry.

| Old | New | |-----|-----| | 12 basic decals | 34 decals (numbers, warning stripes, vents) | | 2 material packs | 6 material packs (anodized aluminum, carbon fiber, painted metal, worn steel) | | 1 example scene | 4 full example scenes (mech arm, sci-fi crate, drone, spaceship hull) | | No add‑on guide | (Hard Ops + BoxCutter recommended settings) | 200 students told us: “Great course

You asked for it. Over 1,200 students told us: “Great course, but can you re-record the booleans section? Can you show more non-destructive workflows?”

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