Blitz Basic Tutorial -

; 6. Drawing Color 255, 255, 255 Rect 10, p1_y, 15, 60, True ; Left Paddle Rect 775, p2_y, 15, 60, True ; Right Paddle Oval ball_x, ball_y, 10, 10, True ; Ball

; 5. Scoring (Reset ball) If ball_x < 0 Then p2_score = p2_score + 1 ball_x = 400 ball_y = 300 ball_dx = -ball_dx Delay 1000 EndIf

While modern game engines like Unity or Godot are powerful, they come with a mountain of boilerplate code and intimidating UI. BlitzBasic (specifically the free or BlitzMax ) strips everything back to the bare metal of BASIC .

Now go make something. Beep the speaker. Bounce the ball. blitz basic tutorial

; 3. Collisions (Top/Bottom walls) If ball_y < 5 Or ball_y > 595 Then ball_dy = -ball_dy

; Show FPS or instructions Color 255, 255, 255 ; White text Text 10, 10, "X Position: " + x

; Draw the ball (Oval x, y, width, height, solid) Color 255, 0, 0 ; Set color to Red (R,G,B) Oval x, y, 32, 32, True BlitzBasic (specifically the free or BlitzMax ) strips

; Keep ball on screen (Boundaries) If x < 0 Then x = 0 If x > 768 Then x = 768 If y < 0 Then y = 0 If y > 568 Then y = 568

Type Player Field x, y Field health Field color_r, color_g, color_b End Type ; Create a new player me.Player = New Player me\x = 400 me\y = 300 me\health = 100 me\color_r = 0 me\color_g = 255 me\color_b = 0

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If you grew up in the early 2000s flipping through discs that came with PC Format magazine, you probably saw an ad for BlitzBasic. It looked like a comic book—loud, colorful, and promising that you could make a 3D game in 5 minutes.

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