Twelve hours later, you have a donut that looks okay, a headache from trying to memorize 50 hotkeys, and absolutely no idea how to model a chair without a voice telling you exactly where to click.
One creator teaches you low-poly. Another teaches you photorealism. Another uses a version of Blender from three years ago. Nobody teaches you the workflow that connects them. blender training course
The best courses are project-based. By week two, you aren't just clicking buttons; you are building a stylized sword. By week four, you are lighting a cinematic interior. You finish with 4-5 finished assets you can put on ArtStation. Twelve hours later, you have a donut that