bool CrossFireDetector::Initialize() { // Initialize AGS AGSReturnCode result = agsInit(&agsContext, nullptr, &gpuInfo); if (result != AGS_SUCCESS) { initialized = false; return false; }
link_directories(${AGS_ROOT}/lib)
// CrossFireGPUDetector.cpp #include "CrossFireGPUDetector.h" #include <iostream> agsgetcrossfiregpucount
class CrossFireDetector { public: CrossFireDetector(); ~CrossFireDetector(); class CrossFireDetector { public: CrossFireDetector()
// Retrieve GPU names from gpuInfo for (int i = 0; i < gpuInfo.numDevices && i < AGS_MAX_GPUS; i++) { if (gpuInfo.devices[i].deviceName[0] != '\0') { info.gpuNames.push_back(std::string(gpuInfo.devices[i].deviceName)); } } gpuInfo.numDevices && i <
CrossFireDetector::~CrossFireDetector() { Shutdown(); }