# Boundaries if ship_x < 0: ship_x = 0 elif ship_x + ship_width > get_width(): ship_x = get_width() - ship_width
function moveShip(e) var key = e.key; var newX = ship.getX(); 3.3.6 battleships move codehs
// Add keyboard listener onKeyDown(moveShip); # Boundaries if ship_x < 0: ship_x =
function start() ship = new Rectangle(40, 20); ship.setPosition(getWidth()/2, getHeight() - 50); ship.setColor("gray"); add(ship); # Boundaries if ship_x <
if (key == "Left" MOVE_STEP = 15 def on_key_press(key): global ship_x if key == "left": ship_x -= MOVE_STEP elif key == "right": ship_x += MOVE_STEP